Thursday, August 22, 2013

Trip to Southern Coast of WA


I recently did a 4 day driving trip with Diana and her parents, Tony and Olga, visiting various places along the southern coast of Western Australia. The intention was to see as many of the most interesting sights as possible in this area in the time available. There was definitely a lot more we could have seen and we would have liked more time at various places, but all in all, we were quite happy with our choices.

This blog is a run-through of where we went and what we did.

Trip Overview

Day 1 - Thursday 15th August


Busselton


Busselton Jetty

We started out at around 7am, heading down the freeway towards Busselton. The forecast was intermittent rain for the whole trip, but we were hoping for it to be clear at Busselton so we could walk along the jetty. It's almost 2km long, so you want about 45 minutes or so to go to the end and back.

Rain started to set in around 10 minutes out of Busselton, but it had cleared when we got there. Unfortunately the little train on the jetty was out of action, meaning Tony and Olga would have to walk it. But it turned out that the underwater observatory at the end was also closed for renovation. So we went to the cafe near the jetty and had breakfast.

After having breakfast and going into the jetty gift store, ominous clouds moved in from the east and the store got crowded as other tourists piled in to escape the rain. We stayed in there for about 20 minutes as the heavy wind and rain mostly passed, then went back to the car in the light rain that followed, having given up on the jetty walk at this point. No big deal since Diana and I have done it before.

We stopped in at the Simmo's ice cream shop and bought some giant decaf coffees (in milkshake cups!) and got back on the road.


Margaret River


Mammoth Cave

We drove down towards Margaret River, stopping in at some local producers along the way. First was a nut and grain shop, run by a South African couple. The guy was friendly and a little quirky, and sounded like Sharlto Copley's character Wikus in District 9. I wanted to ask him to say "fookin prawns", but thought he might get offended.

Next we went to a local silk producer and got a lesson on how their silk is made. After learning that the silk is grown locally but then shipped to Cambodia to have some poor bastards manually unreel the silk cocoons, and that it takes thousands of these to make a silk garment,  I was unsure whether to feel that this represented a fair work opportunity for them, or horrible exploitation. Either way, I think I'd have trouble buying silk clothes knowing the sheer amount of cheap human labour that goes into them.

Finally we stopped in at a dairy place and bought some awesome cheeses. We drove into Margaret River and stopped on the main street, where it was raining yet again. Quick visit to a hemp garment shop and lunch at a kebab/seafood/gozleme place, and we were on the road again.

We stopped at Mammoth Cave, one of the many caves in this region. This one allows for a self-guided tour, so we did that, and there were a lot of really interesting rock formations in the cave, as well as the bones of long extinct megafauna. The cave has two entrances, so we were able to exit into the middle of some forest and then work our way back to the carpark.


Augusta


At Cape Leeuwin Lighthouse

We drove down through Augusta and went to the Cape Leeuwin Lighthouse which is a little bit further along and is the most southwestern point of Australia. Wind had picked up to a ridiculous level here along with some rain, so we just saw it from the car. Diana and I have been here before so that was okay. We then headed back to Augusta and checked in to our rather excellent apartment for the evening. Quick trip to IGA for supplies and we were done for the day.


Day 2 - Friday 16th August


Pemberton


The excellent Millhouse Cafe in Pemberton

Old Railway Station

We headed over to Pemberton, an old logging town with a lot of history. Two things we were most excited about here were the tram ride and climbing the Gloucester Tree, a 60 metre high tree originally used as a lookout point for fires, that you climb via metal bars that have been jammed into the tree to form climbing rungs.

When we got to the Pemberton information centre and museum, we were told that the tree was closed for climbing due to the rain. After looking around a bit it was now about 11am so we headed over to the one nice looking cafe in town to get some lunch and kill a bit of time before the tram ride at 2pm. The cafe was great, given the cold, rainy weather outside. We sat on sofas next to the fire place and enjoyed meals, cake and coffee.

After being warned that the tram ride would get quite cold, we rugged up and got on board. It went for almost two hours and was quite interesting, with the driver giving information along the way. But the most interesting part was when a branch got stuck in the wheels and the driver couldn't dislodge it, so he pulled out a chainsaw, opened a panel on the floor, and sawed it in half! It was pretty hardcore, and the woman sitting in the seat next to the floor panel looked a little concerned.

It turned out that the tram ride didn't go as far as it normally would have, due to some flooding damage on one of the bridges a couple of years ago. We got back and headed over to the Gloucester Tree. There were various signs up warning about climbing the tree during dangerous conditions, but nothing actually stopped you from climbing if you wanted to. We tested our shoes on the rungs to be sure that they had traction, and decided to go for it.

The climb was fairly straightforward and a lot of fun, though you can easily get disoriented if you look through the rungs and focus on distant objects while climbing. Coming down was a bit trickier for me because it had started to rain and the rungs were slippery, and my shoes weren't very grippy. So I really held on hard with my hands while descending so I wouldn't slip off and kill myself, so my forearms were actually quite tired by the end. Diana has these Reebok zig-zag soled shoes that nicely locked on to the rungs so she was quite comfortable descending.

We finally left Pemberton at around 5pm and drove on some fun, windy roads in the rain to get to Denmark. I think I scared the others a little bit with my driving, but our Mazda 3 SP25 sticks to the road really nicely so it was a great couple of hours of driving for me.


Day 3 - Saturday 17th August


Treetop Walk


40 metres above the ground!

We had to head back west about 50km to return to the treetop walk, which we had passed the previous day on our trip from Pemberton to Denmark. The previous two days had been a lot of fun driving because it was during the week and with all the rain, not many people were out being tourists. Now, being Saturday, the roads were a little busier, but still with plenty of bad weather it wasn't too bad.

The treetop walk is quite impressive. Big steel walkways suspended 40 metres in the air at the tallest point, but with gradual slope from the ground so that even someone in a wheelchair could traverse it. It feels a little odd that this structure has been built in the middle of nowhere, but it's well made and maintained, so I'm sure it attracts plenty of tourists. We got stuck in some rain back on the ground and ended up having to wait inside the base of a giant tree for it to pass. Tony and Olga were smart and brought rain jackets, so they were able to laugh at me and Diana and keep on walking :)


Denmark


Elephant Rocks

We headed back towards Denmark and wanted to check out a winery that also made and sold cheese and fudge. Only some of the roads are sealed around this area, and we ended up driving quite a distance on a badly chosen dirt road, which took some time because we didn't want to hit any of the large potholes in the Mazda 3. It was worth the effort though, as the winery was quite nice, and we stopped there for coffee and cake.

Getting back in to town, we went down Ocean Beach Road to take a look at where the Wilson Inlet meets the ocean. There is a big beach/sandbar here that blocks the two from actually connecting, and looks really cool. We would have liked to have gone walking along it if we had more time, but there were too many other things to see.

By this point we were all getting hungry so we went in to town to look for somewhere nice to eat. Unfortunately, some of the cafes had already closed for the day at this point, and nothing was really jumping out at us. We were all feeling like some seafood, and were disappointed to not find a single fish and chip shop in the town. The local service station sold fish and chips, but we weren't that desperate.

After almost giving up, we found a nice little bistro next to the river that we had completely missed earlier on, which had great food, including some really nice seafood platters. So that was lunch sorted out. We dropped Tony and Olga off at the chalets we were staying in, and Diana and I headed off to check out some of the cool beaches in the area.

The most interesting beachy thing to see in Denmark is Elephant Rocks. This is a group of huge, smoothed rocks sitting on the water's edge, and they're quite impressive to see. We walked around these and then decided to continue walking along the rocks and beaches. Then we noticed that some heavy rain was moving in from the west, and it seemed unlikely that we'd get back to the car before it reached us.

This area was quite exposed with no natural caves or overhangs nearby that we could shelter in. Luckily I had some disposable rain ponchos stashed in my backpack, so we found a comfortable rock we could crouch down against and covered ourselves with the ponchos. Because of the high wind pushing the rain against the back of the rock we were behind, the rain mostly blew over the top of us rather than coming straight down, so we were actually fairly well sheltered.

Once the rain eased up a bit we headed back to the car and then back to the chalet for the evening.

Day 4 - Sunday 18th August


Albany


Natural Bridge

Heading out to Albany, we first stopped in for breakfast at a place called Cosy Corner, because how could you not stop in at a place called Cosy Corner? It was a pretty nice place and the food was good. We then continued on to Albany and our first stop, Whale World.

Whale World is an old whale processing facility that is now a museum. It looked quite interesting but we didn't really have the time to do a tour of it, so we continued on to check out some of the natural formations nearby. The most interesting was The Gap and Natural Bridge. This is two side-by-side formations, one being a big gap in the rocks about 20 metres high that has some powerful waves crashing into it, looking very impressive. The natural bridge is a large natural arch with water coming in underneath it. It all looks very cool and you can walk around on it as much as you want.

After this we went to the Princess Royal Fortress, an old military installation on a hill in Albany. There isn't much to see there, certainly nothing 'fortressy', just some old gun emplacements and barracks and a few other buildings. It was interesting, but less impressive than I had hoped.

We drove through Albany and got some lunch, then began the trip home, via Porongurup.

Castle Rock

View from the top of Castle Rock

We drove to the Porongurup Range and stopped at a place called Castle Rock. This is a big and impressive rock formation that has had a skywalk built on top of it which provides stunning views. It requires a 2km walk uphill to get to it, but is well worth the effort. We had set aside 2 hours for the return trip as per recommendations, but found that it only took about 1 hour 15 minutes. There were hardly any people there, so we could enjoy the view in peace.

There is a short climb up to the skywalk where they've added some big steel handholds to make it easier, but I was surprised that they didn't add a few extra ones in some key positions. It was no trouble for us, but they came so close to making it accessible for older and weaker people, so it was a bit odd that they didn't go to the extra effort.

After getting back to the car we began the 400km drive back along the Albany Highway to Perth. This was fairly uneventful, and we got back in to Perth at around 7:30pm.

All in all it was a great trip, and I think the cooler weather and rain actually added to the enjoyment. It made it a pleasure every time you went into a place that had a fireplace, and it was great to do lots of walking around without getting sweaty and uncomfortable, which tends to be the norm for me.

Wednesday, August 7, 2013

Manning, Snowden and Chilling Effects

There has been plenty of discussion in the media, amongst politicians and people in general over the actions of Edward Snowden and Bradley Manning, and whether, in each case, they deserve to be called 'whistleblower' or 'traitor'. People seem to be mostly willing to consider Snowden to be a whistleblower, and support his right to be protected with this status. Manning seems to have less support, and I think this is interesting.

The main negative arguments people can make against Snowden are:
  • He broke his contract to the NSA by revealing classified information.
  • He ran off to another country to escape 'justice', which makes him look like a traitor.
  • We already knew everything that he revealed.
I don't think any of these arguments holds up. The first point is true for any whistleblower (i.e. they will typically be under some sort of contract forbidding them to release confidential information), which is precisely why the government needs to provide protection to whistleblowers. The second point is entiredly justified behaviour on his part, given the US government treatment of Manning, not to mention use of things such as extraordinary rendition for people who have been deemed 'enemies'. And the last point is certainly false, given each new document that the Guardian continues to publish. Plus, the reaction from politicians, the general public, and foreign countries (such as Germany) would make no sense if all of this information was already known.

All in all, it seems pretty clear that Snowden released important information about unconstitutional activities being performed by the US government, and that he deserves protection as a whistleblower for doing this service. Given the amount of key internet infrastructure that is based in the US, and the number of large US internet corporations that the whole world has become dependent on, and which have been compromised by the NSA, it is hard to overstate the importance of getting this information out to the world.

In the case of Manning, it gets complicated by two key factors:
  • He is part of the military, which is subject to its own code of justice.
  • He released a large, unfocused mass of information, rather than just documents that specifically showed illegal activity.
Many people have argued that Manning doesn't deserve to be considered a whistleblower because much of the content he released (such as diplomatic cables) had nothing to do with illegal activities and simply caused embarrassment to the US government and made it harder for it to perform its functions. While there is certainly truth to this, the important part that seems to be so often ignored is that he released evidence of illegal activities. He released, amongst other things, video of the US military killing innocent civilians in Iraq. While Manning has been charged with releasing these videos, no charges have been filed against the soldiers responsible for this.

So the response to all of this has been that Manning was held in solitary confinement for months, in conditions that have been called "cruel and inhuman" by the UN, and has subsequently been found guilty of a number of charges, which could lead to a sentence of over 100 years.

The big question is this: Imagine Bradley Manning had released only evidence of illegal activities, and no other documents. Would he have been treated differently by the US goverment? Would he not have been held in cruel and inhuman conditions, and would he have been acquitted of all charges, such as espionage? If the answer is no, which I think is almost certainly the case, then we have a fundamental problem, since in this case Manning would undoubtedly be a whistleblower, making the public aware of illegal activity covered up by the government. And we would have the government horribly punishing a whistleblower, which would have a massive chilling effect on anyone else thinking of doing the same thing.

In a time where the US public is forced to put a huge amount of trust in their government to not abuse all of the secrecy that they take advantage of, it's very important that there are massive penalties to the government for betraying this trust. We need an environment where the costs of performing and covering up illegal activities are so high that the government will never consider it to be a better option than coming clean.

My proposal is that whenever someone releases evidence of illegal activity covered up by the government, then they should be given a free pass on any other information that they also disclose. Yes, this could mean disclosure of all manner of secret and damaging information. And yes, this information might be a huge benefit to the country's enemies. And that's exactly why it would actually have a chance at having a deterrent effect.

The government will always have the option to protect itself from such a damaging disclosure, of course: don't perform illegal activities, and if you do, don't cover it up! In the same way that Wall Street investment banks continue to break the law because the fines that they receive are smaller than the benefits they get from it, the government will continue to cover up illegal activity if this seems to be less risky than coming clean. But if they knew that a whistleblower would be protected no matter what they revealed as long as they revealed the illegal activity, well, that might actually change something.

Sunday, July 14, 2013

Star Wars and Innovation

"If you always do what you've always done, you'll always get what you've always got." -- Henry Ford

People have been complaining more and more in recent years about the lack of creativity on the part of the major motion picture studios and other big media producers. We seem to be getting more and more sequels, prequels, reboots, and transfers of IP from one medium to another, and less original content. The term franchise is now so standard that we don't even think twice about whether movies should exist as a franchise in the first place.

It's easy to point the finger at the big studios not being willing to take risks, or trying to maximize profits by making movies that have brand familiarity in order to make marketing easier and more effective. But I think we all know that we're a large part of the problem due to the way we vote with our wallets. If we keep paying for the same old shit, we'll keep getting the same old shit.

There is a limit to the number of big budget movies that can get released each year due to the time required to launch an effective advertising campaign. So studios will put their safest movies in these slots and throw huge money behind them, until we stop making these movies safe bets. New innovative ideas will keep getting crowded out of an already saturated market until this happens.

The Lone Ranger is a perfect recent example of how the public can effectively kill a cynical franchise attempt if they want to. The final verdict is still out at this point in time, but I think it's almost certain that there won't be a sequel. Spewing any old piece of brandname recognition at the audience in a desperate attempt to make money should not be rewarded by us, and this is how we do it.

On the other hand, the huge failure of John Carter last year is the kind of thing that scares studios away from trying something new (or at least adapting something that is relatively unfamiliar to most of the audience). And so they inevitably go back to churning out more shitty superhero movies because that's the current safe bet.

Or Star Wars.

Star Wars is now 36 years old. We've seen multiple movies, TV shows, computer games, and all manner of merchandising tie-ins. Now that Disney has paid $4 billion for it, there is going to be a shit-ton more in the next few years. They've already announced plans to release a new Star Wars movie every year. There is a Star Wars theme park opening. There will be all sorts of game tie-ins and anything else Disney can think of to make the most of their investment. Disney has a nice new lucrative reason to continue not to innovate any time in the near future.

There's lots to love about the Star Wars universe, but when will people finally have enough and ask for something new? Sure, if someone asks you, "Would you like a new big budget Star Wars movie or game?", anyone who grew up on it will probably say yes. Why wouldn't you want it?

But we need to stop thinking in those terms, and start thinking in terms of the trade off. Do you want a new Star Wars thing so much that you're happy to not get other things? What if, back in 1999, it had been, "Would you like a Star Wars prequel, or this new movie idea called The Matrix?". We would have lost a huge cultural phenomenon all so we could get, "Ani! Meesa too lazy to make new idea!" This is what we're doing every time we keep paying for the same old shit, and we never get to find out what alternatives we missed out on.

It's been 36 years of light sabers, the Force, and barely disguised racial stereotype aliens. It's been a fun ride, but can't we just let this fucking franchise end already? Wouldn't it be nice to have some new memes and cultural references in the next decade or two? There are so many great fictional universes out there to create and explore. Do you really want to be on your deathbed when you're 80 years old and still be wondering what other adventures Yoda got up to?

Monday, June 24, 2013

Used Games

With the recent announcements of the Xbox One and Playstation 4, there has been a lot of attention given to the used games market, and what policies would be put in place regarding the ability to sell used games for these platforms.

It's well known that the major games publishers do not like the used games market, since they do not get a cut of these sales, and there have been various attempts at diminishing this market, such as EA's Online Pass program, which made each game ship with a single use unlock code for online access, and required a purchase of around $10 to unlock online features if that used copy was sold to someone else. Since EA has the policy of including online features on every title, this amounted to decreased selling value of all EA titles in the second hand market. EA has recently cancelled the program.

It's easy to paint the publishers as the evil entities in this discussion, particularly since they do a spectacular job themselves of constantly reminding us that they are only in the industry to make profit, with little to no interest in promoting the creation of good games for their own sake. However, it's important to acknowledge that games retailers have been a big part of the problem, with a track record of pushing the sales of used games (at often only a very small discount to the brand new copies), and making it harder for consumers to buy new copies. This results in higher profits for the retailers, but reduces profits to the publishers, and thus to the developers, putting an increased strain on the industry.

The third side of this triangle, that is generally overlooked, is the consumers. How much responsibility do we have for the current games sales landscape? After all, we cast the final vote with our wallets, and while that doesn't give us dominating power, perhaps we are more responsible for the current state of affairs than we like to admit.

When Microsoft announced that the Xbox One would not support used games (or more correctly, would allow publishers to define the policy for their titles, which in practice would amount to the same thing for most titles), there was a huge uproar from the community. Sony capitalized on this, announcing at E3 that they would completely support resale of used games. Microsoft was then forced to backpedal and announce the same.

But, while all this strong support for used games is happening on consoles, the PC gaming landscape is vastly different, and has been so for a while. Steam has grown to become the centre of PC games distribution, a hub for digital purchases, and increasingly for physical purchases. Several of the last PC games I bought, such as Bioshock Infinite, Hitman Absolution, and Remember Me, all required Steam to play.

Why does this matter? Steam does not allow resale of used games. Every game purchased is tied to an account, and can never be resold. Steam has been going now for about 8 years, and this feature of the system has become embedded in the PC gaming landscape with very little resistance from gamers.

Why do console gamers care about their right to resell games they've purchased, while PC gamers have so happily given it up? The console market relies heavily on used games, as much as publishers don't like to admit it. It matters to teenagers and young adults that they can trade in their games towards the next purchase, effectively reducing the cost per game to these people, while older gamers with more disposable income are generally happy to purchase full price and keep their games.

The PC gaming landscape no longer has this feature. It used to be possible to sell used PC games, but no games retailer will accept them any more. Thanks to many of them being tied to a Steam key, they are useless to sell anyway. The physical copy you buy in the store is nothing more than a Steam unlock and physical data backup of a digital purchase, with zero resale value.

Given these facts, is it any wonder that piracy is so rampant on PCs? Sure, it's much easier to download an illegal copy of a game for PC than for a console (which requires a hardware modification), but creating a landscape of "full price or pirate" doesn't exactly help. Add to the fact that I can pop down to my local video store right now and rent any of the latest Xbox 360 or PS3 games for a couple of bucks, crank through it in a weekend, and return it, but I can't do this either on the PC.

We've created an ecosystem that heavily supports piracy on the PC, and we, the consumers, bear a lot of the blame. The allure of 75% off Steam sales is all that it takes for us to happily give away the right of first sale, not thinking about the long term consequences of our actions. PC gamers like to think they're a more sophisticated crowd than the teenage and dudebro console crowd, yet this console crowd seems to have a better grasp of consumer rights and maintaining a sales landscape that has a place for consumers of all income levels.

If we want quality PC titles to keep being made, and to stop the PC games market from being a 95% piracy afterthought, perhaps we need to question the unwavering support for Steam and trading our rights to buy occasional stuff on sale.

Saturday, June 8, 2013

Damsel in Distress: Thoughts on Women as Objects in Games

I recently watched the first two parts of the web series being made by Anita Sarkeesian looking at the treatment of women in video games, specifically focusing on variations of the 'damsel in distress' trope. I recommend watching these as they are well made and contain a lot of food for thought and a lot that we in the games industry should probably be ashamed of.




There are plenty of good examples in these videos of women being used as simple objects, like trophies, as a prize for the male protagonist to win, with no will or agency of their own. And there are some pretty embarrassing examples of blatant sexism in video game advertising, such as the Legend of Zelda: Ocarina of Time television ad from 1998 that contains the splash text, "And in the end, willst thou get the girl? Or play like one?"

I wouldn't argue for a second that Sarkeesian doesn't have a lot of good points or that the games industry has been a shining example of gender equality and female empowerment. However, I do have a strong suspicion that she is seeing games a little too strongly through a feminist lens and is not stepping back to consider other possible explanations for some of the things that she insists must be sexism and mysogyny at their core.

It is a common problem with people who are passionate about a particular cause to have a tendency to see everything through the lens of that cause. So you get feminists who interpret everything men do through a lens of sexism, racial minorities who interpret the actions of other races as racially motivated, or anti-religious people like myself tending to interpret the actions of religious people as always being religiously based. Being well aware of this flaw in myself and constantly looking out for when I'm overreaching, I also try to notice when other people do it, and point it out, even when I'm in general agreement with them, as is the case here with Sarkeesian.

Narrative Expedience


I think the fundamental issue here is that she is falling foul of a version of: "Don't attribute to malice what you can attribute to incompetence". Though in this case I think it's: "Don't attribute to malice what you can attribute to expedience".

Games, like movies and television, often have the need to set up characters and situations quickly, so they can get on with their main purpose. As a result, we often see characters that fit well worn stereotypes, and clichéd situations and character motivations. This is done so that the audience will be able to relate to the situation and get on board the narrative. In a medium such as novels, this is less necessary since there is more time to develop characters and circumstances, but when you're trying to quickly get things established and get the audience on board, tropes, clichés and stereotypes are the standard way to do it.

So, given that we know most games are made with men as the target audience, typically teenagers or young adults, it shouldn't be surprising that games will fall back on tropes that this audience will understand. Like action movies, a lot of games are primarily about the action and not focused on telling a deep story or fleshing out characters in any kind of substantial arc. You need a simple, quick to explain motivator for the main character that justifies his actions throughout the game/movie to follow.


The Protective Instinct


Most men have a hardwired instinct to protect, in the same way most women have a natural nurturing instinct. I'm not going to go into the obvious evolutionary reasons behind this; it should be fairly common knowledge. But men, particularly young men, also have the desire to gain respect, be seen as brave and heroic, and so many of our stories and tropes over the years have been based around this.

And this is where women fit in so perfectly. Having a woman in distress as the primary motivator in a story taps in to both the male's protective instinct, that need to save a woman in danger, and also gain respect and be a hero. Combining all of this together is a powerful motivator that most men understand immediately, which serves perfectly for a lot of games.

You could make a game about the hero trying to get back his stolen car, but it's just not going to resonate in the same way. Even the story about rescuing another man is just not the same. Rescuing a son will resonate a lot more than these previous two, but there's just something about protecting a woman that is different. 

Now, this in itself could well be an example of sexism in the sense that men have a tendency to see women as helpless or in need of protection, but it's based on a long evolutionary history of men fighting other men for the possession of women. We may not live in that kind of world so much these days (at least not in Western countries), but the instinct is still there. Removing it would be like telling a woman not to feel warm and fuzzy when she sees a newborn baby. These are some of our deepest instincts, evolved for good reasons.

One other thing to consider is that games often have the protagonist killing hundreds or thousands of people in a way that could only be considered psychotic in the real world. Like movies, they need to be heightened versions of reality to be satisfying, since they are experienced at a distance. We're not actually in the scene, but experiencing it through a screen. So, while in real life, experiencing shooting a single actual human being would be a traumatic experience, in a game or movie, we get to experience a taste of the adrenaline and badassery of being an action hero, without the guilt and trauma of reality.

However, we still need to have a believable motivation for our actions. Especially as games get more realistic, we need to feel like the character isn't going around killing people because his ice cream fell out of the cone. It needs to be reasons that resonate: saving a loved one, avenging a murder, saving the world.

Conclusion


In the end, I definitely feel that we should keep trying to increase the maturity of the games industry, producing games with more complicated characters and narratives, and giving women more to do than be a trophy. We can do this while still acknowledging that sometimes tropes are used simply because they allow a game to get to its primary purpose faster, and not with the intention to be sexist, racist, or any other -ist.

The Last of Us comes out in a few days time, and it's currently being heaped with praise in reviews because of its believable characters. I'm sure this praise is well deserved, and this will be one example of a game that tries to flesh out its female character beyond the usual clichés. But at its heart, it's a game about a middle aged man and a 14 year old girl trying to survive, and if you think they won't be taking advantage of the natural protective instinct of every male who plays this game, you're crazy!

Tuesday, June 4, 2013

94% of Communication is Non-verbal? Actually, no.

I was recently reading the book Present Shock: When Everything Happens Now, and in it the author mentions several times the statistic that 94% of communication is non-verbal. That is, the vast majority of information we transmit to others during face to face communication is non-verbal cues, such as body language, facial expressions, tone of voice, and so on, while only a very small fraction of the information we transmit is the actual words that we speak.

I've come across this statistic several times in the past in various places, as I'm sure have most other people (if not the specific 94% number, then probably something very similar). So I finally decided to do a little research into where it comes from, and if it's actually true.

94% is fiction


As you probably already guessed, the 94% figure is not true (if it was, I probably wouldn't be writing this post!). The source of this specific figure is... Kramer. Cosmo Kramer. The character in the TV show Seinfeld. That's right, if you ever see the specific value of 94% mentioned in this context, it has almost certainly come from an episode of Seinfeld.

It's quite amusing to think that various serious books, communications workshops, etc. are using a statistic pulled from a fictional character, but surely this value came from somewhere respectable, right? Well, actually yes, but with some very big caveats that change the value of the statistic significantly.

93% is not much better


The original source of high non-verbal communication numbers like 94% is a paper written by Albert Mehrabian in 1972. In the studies on which the paper is based, he found a value of 93%. That seems pretty damn close, right? What the hell am I being so picky for?

Well, as it turns out, this value of 93% only occurred under very specific circumstances: when subjects were reading out single words with positive, neutral (ambiguous) or negative connotations in either positive, neutral or negative tone of voice, or with positive, negative, or neutral facial expressions. So, in other words, when saying a single word with forced (rather than natural) tone of voice or facial expression, people used the tone or facial expression to judge the overall content of the message much more than the word itself.

Or, to put it simply, circumstances that have absolutely no relation to people conducting natural conversations in the real world.

To be fair, Mehrabian never claimed that his studies were providing broad, general answers to this question. That has been done by other people since, who, in a fashion we see so often with the application of scientific data, have taken a paper's results way out of context and subsequently misled other people as a result.

So what is the answer?


It shouldn't be a surprise that there is no general answer to this question. The amount of information transmitted verbally and non-verbally in conversation is going to be highly dependent on the topic being discussed, the conversational nature of the person talking, and also on the person being spoken to. Some people are much more emotive with their tone of voice and body gestures while talking. Some people are better at reading body language and verbal cues.

As we've all learned by writing emails and SMSes, it's often necessary to provide extra markup to plain text (such as smilies or sarcasm quotes) in order to get intention across, so it's not surprising that non-verbal components play some role in communication, and maybe even a big role. But anyone who throws a specific figure at you or suggests that there is a single value for how much of communication is non-verbal, well, that person <sarcasm> is really clever and insightful </sarcasm>.

Sunday, May 19, 2013

gSurveillanceState



People have long feared the government invading their privacy and knowing too much about them. The concept of an Orwellian "1984"-style big brother state is almost a cliché, and Americans in particular have been very sensitive to this idea. Since the September 11 terrorist attacks, the loss of privacy in the US has become a much bigger deal as laws such as the Patriot Act provide the government with greater tools for privacy invasion than ever before. This loss of privacy and civil liberties has been noticed and condemned by many, but a large number of Americans have also supported the changes to a large degree due to fear and a need for the government to make them feel safe.

Despite all of this, a new, even larger threat to privacy has emerged in the last few years that everyone across   the globe should be concerned about, since it is rapidly gaining the ability to invade our privacy in ways that the government probably never even dreamed of, and it's happening right under our own noses. We're all aware of it to some degree, but very few people seem to be aware of just how widespread the problem already is, and how much worse it's going to get.

I'm talking about the rise of private companies collecting, using, and selling mountains of data about who we are, where we are, what we do, and who we do it with.

The user is the product


We've entered the age of Big Data, where many companies are collecting huge quantities of information about us, data mining it for their own uses, or selling it on to third parties. Google is probably the most well known example, with Facebook in second place. These companies make no secret of the fact that we, the seeming users of their products, are actually the product. 

Google collects lots of different types of data, from search requests, to location information (on Android devices or using apps like Google Search on iPhone), to browsing history. All of this helps it to provide better services, which is a plus for us, but it's all in aid of the way they actually make their money, by providing advertising with higher click through rates because it can better predict what ads we will click on, or by selling this sort of information on to interested third parties.

Facebook is the same. Their entire business model is based on collecting information about us, our social links, the things we talk about, all so it can sell this data to companies that want to better target us with advertising and offers.

These companies, and many others, are hooking into our online habits as much as possible in order to build more and more comprehensive profiles of who we are. If you use a program such as the Ghostery browser plug-in, you can see the sheer number of third party scripts that run on most of your web pages. As a simple example, I saw 8 different ones when I went to cnn.com. What this means is that, even if you don't use Google or Facebook, they have scripts on many of the web pages you visit which track information about what you do. This is useful data even if they don't know who you are, but thanks to the many different sources of information available to them, they can often link different sources of data together to figure out who someone is (this link gives a simple example of the sort of things that are possible).


Data collecting in the real world


Things don't stop with the online world. There is plenty of data collection occurring in the real world. The obvious examples are credit cards and loyalty cards, all of which collect your purchasing information to sell on. But this isn't done in isolation of the virtual world. Companies are combining all of this information, both virtual world and real world, to build a more complete profile of your interests and purchasing habits.

For example, Facebook has a partnership with Datalogix where your real word purchases in brick and mortar stores are collected (through the credit and loyalty cards), and then compared against the ads that you were shown on Facebook. This means that even if you don't click on a single banner ad, they can still track whether or not you ended up buying the products shown to you, i.e. they can still tell if the advertising was effective!

A company in Perth known as Inhouse Insights has been deploying technology that picks up the MAC address on your mobile phone when you enter and leave stores in order to track how long people spend in stores to help gauge the effectiveness of sales and so on. I don't know how many other companies are exploring similar avenues, but I'm sure these guys aren't the only ones.


The scary present/future


As if all of these forms of tracking and data collection weren't enough, it's the next steps by Google (and I'm sure other companies will follow) that really take it to the next level.

Privacy concerns have already been raised surrounding Google Glass. Here we have a set of glasses with an integrated video camera and a connection to Google's servers. It's not clear at this point exactly what information Google will be siphoning through these things, but the possibilities are worrying. Sure, we can already take fairly discreet photos and video if we want with cell phones and mini cameras, but these are limited in impact and isolated. Think of society if you have thousands or millions or people walking around with cameras and microphones strapped to their heads. You can usually tell when someone is using their phone to take a picture, but this is not the case with Google Glass. People will be wearing them all the time and we will stop noticing them, yet your voice and picture could be getting recorded at any time.

Now, imagine if Google decides to start capturing data of where the user is at any time and what they are seeing. Not only do they collect lots of useful data about the user, but also about the people they are looking at, without their consent or knowledge. Assuming that the glasses are intended to recognize people that the user knows in order to give useful contextual information to the user, this means that they will also be providing Google with useful information about people around the user. 

And then comes the Google autonomous cars. These cars are just being trialled on roads in Nevada, Florida, and California at the moment, but this will of course expand in the future, like Google Glass, once they become an actual product. But, even now, there is a fleet of these vehicles driving around, slurping up data. The sophisticated sensors on these cars collect many different kinds of data, and again they are connected to Google's servers. So, again like with the glasses, imagine when there are thousands or millions of these cars driving around, collecting data about the drivers, about what the cars see around them, including recognizing other cars and pedestrians. Concerns have rightfully been raised about the privacy violations that this technology can cause.

Some people like to think that Google is a company interested in doing good, and making the world a better place. This may in fact be true, but even if so, it doesn't negate the fact that Google is a publicly traded, for-profit company that primarily generates revenue from serving ads. This will always give it a strong incentive to violate privacy and sell data. Google has a long history of being quite secretive and protective of its own data and information, but showing very little restraint when faced with opportunities to collect other people's information. The collection of wifi data from homes and businesses by the Google Street View cars is one such example amongst many. And their blatant hypocrisy leaves you worrying just how likely they are to ever reign themselves in and not exploit every chance at collecting data on people in the future.


The surveillance state


So, in the end, we now have private companies collection information about us that governments would dream of having. And it's all just to sell us shit. All of this loss of privacy is not to make us safer or to catch criminals or anything noble like that. It's so companies like Google can serve us relevant ads so we buy more crap from their customers, the companies that pay for the ads. Sure, we get some benefit from this, such as more relevant search results, but the two don't have to be connected. It should be possible to collect data and only use it for benevolent reasons without selling it off or trying to manipulate the users and their spending habits. But the primary purpose of publicly traded companies is to maximize returns to their shareholders, so moral and ethical behaviour is generally going to fall by the wayside, which is exactly what we're seeing.

And now, governments don't need to go to the trouble to try and collect private information about us. They just request companies like Google to hand it over to them. Or they can look at purchasing data from data collection companies.

It seems kind of pathetic that in the end our privacy will disappear not because of an oppressive police state, but so some rich assholes in Silicon Valley can make money serving us ads for shoes.