Friday, January 3, 2014

Best and Worst of 2013

Once again it's time for me to look back over the movies, games, and books I've consumed during the last year and ramble a bit about the ones that stood out for me as particularly good or bad. There are plenty more I could talk about than the ones I mention here, but these are the ones that, looking back at this point in time, stand out the most in my mind for one reason or another.

Movies

Best

  1. Django Unchained
    First with Inglourious Basterds, and now with this movie, Tarantino has shown an impressive ability to take sensitive subject material and show it in a way that feels fresh and irreverent, while still somehow being respectful. The mix of very serious, even hard to watch scenes on one hand, and clever humour on the other, can't be an easy one to pull off successfully, but I think this movie does it, and does it well.
  2. Cloud Atlas
    A really ambitious movie idea, funded mostly independently since the Wachowski's couldn't get a studio to back it, and they totally pulled it off. Shame that the lack of publicity pretty much killed it, certainly here in Australia. Some people don't like the use of actors in multiple roles with exotic makeup, but I thought it was a great idea, and perfectly suited to the subject matter of this movie in particular. And in a way it's almost more ambitious than the book, since not only does it follow six stories across six different time periods, but it switches between them constantly in a way that ties the individual narratives together even more closely, and makes the set of stories properly feel like one big intertwined narrative.
  3. The World's End
    (If you haven't seen this movie, there are SPOILERS below. Stop now and just go see it!)

    Being a fan of all Edgar Wright's movies, I went into this one knowing absolutely nothing about it. I was assuming it would be something related to an apocalypse, but then we get into the movie and it appears that it's going to be a comedy drama about friends helping their friend move on from the past and overcome his addiction problem. It went just long enough to have me totally convinced that this is what the movie was going to be about.
    And then the scene in the pub bathroom happened.
    I was shocked, and initially my thought was that Gary had actually just killed someone and was hallucinating the head popping off and the blue blood as some sort of addict coping mechanism. Then the excellent first fight happens, I realize it's going to be a body snatchers comedy action movie after all, and it was awesome.
    One of the best surprises I've had while watching a movie, and a great movie in it's own right.

Worst

  1. RIPD
    Honestly, what did I expect? A shameless rip off of Men in Black, but not as good. And none of the MIB movies are that good to begin with. Not even Jeff Bridges could save this one.
  2. Star Trek Into Darkness
    Okay, this certainly isn't a bad movie. It's watchable and there's plenty of action and great visuals. But it's such a disappointment. It takes a lot of balls to remake the best of the original Star Trek movies, and you damn well want to be sure you know how to do it right. If they had just tried to make this an original story, and not shoehorn Khan into it (it really wasn't necessary to the main story, and added nothing), it would probably have been on par with the first Star Trek reboot.
    There were so many little things that just didn't work in this movie, and I think it was because they tried to take iconic scenes and ideas from Wrath of Khan and spice them up (with a twist!), but it meant nothing to new audiences, and just pissed off old audiences. It reminded me a bit of the problems that Prometheus suffered because Ridley Scott took a movie that was not originally meant to be set in the Alien universe, and then shoehorned it in, poorly, pissing off Alien fans, and confusing everyone else.
    Go see Star Trek Into Darkness, but then call JJ Abrams bad names afterwards.

Games

Best

  1. The Last of Us
    Easily the best game of the year for me, and quite possibly the best game of this console generation. I was always a fan of the technical and artistic aspects of Naughty Dog's Uncharted series, but found the story and gameplay lacking in various ways. This game changes all of that. Story, gameplay, characters, visuals, sound, everything was damn near flawless in this game. Stealth and survival gameplay where you don't feel forced to avoid fights, but feel that it's a genuine option, and one that you actually can take without feeling like a pussy or that you're missing out on important things. Plus it actually succeeded in making zombies interesting to me, which is a feat in itself!
  2. Assassin's Creed IV
    I've enjoyed all of the Assassin's Creed games to various degrees, but this one feels like they finally nailed the formula. Despite having uninteresting characters and storyline, there was just such a good variety of gameplay here, with the open world format that lets you choose what you want to do. Addition of the sea battles, with exploration of islands, diving wrecks, butchering poor innocent whales, was a nice complement to the standard hand to hand combat and assassination gameplay. All the real world stuff set in the games company was quite funny and meta, and thankfully didn't overstay its welcome.
  3. Grand Theft Auto V
    Possibly the most visually impressive game I've seen on a console, certainly in the open world genre. I was stunned at the amount of detail they were able to pack on to the screen, and how seamless (within reason of course) the detail transitions when flying, skydiving, or just moving between areas.
    The ability to switch between three different characters was a great mechanic, and makes sense in an open world game. Would have been better if there were stronger differences between the characters that made a bigger difference as to which one you were currently exploring the world with.
    The game definitely has flaws, such as a lot of repetitive and unimaginative story missions, though there are still some good ones, and the heists are fun. The side activities are also a bit lacking, with crap like tennis, darts, yoga, that just aren't very interesting. I also found their retro HUD annoying, particularly the lack of good indication of low health, which caught me out way too many times. Not being able to easily store and retrieve cars was a stupid move, and ends up making you just stick with default cars most of the time. Since games like Sleeping Dogs have shown how to do car storage right, Rockstar has no excuse for not figuring this out.

Worst

  1. Remember Me
    This wasn't a terrible game so much as a bait and switch, or at least so it felt. We bought it solely on the strength of watching a video of the cool looking memory remixing gameplay that the game features. Unfortunately, this ends up only being a very small part of the game, with the majority being a fairly generic beat-em-up style of play. It was done well enough, and the visuals and atmosphere were nice, but they needed to put in a lot more of the gameplay that represented the only really unique aspect of this game.
  2. Call of Duty: Ghosts
    It makes me happy to see that these chest-thumping, America Fuck Yeah style first person shooters are finally started to be rejected by mainstream audiences. I played this one as a rental over Christmas break, and it was pretty much as uninspired and boring as I was expecting. I've been a sucker for FPSes for quite a few years now, but there's only so many times you can have the same gameplay, fighting the same types of enemies, using the same types of weapons. And like with the deplorable Medal of Honor: Warfighter, the attempts to depict the American military as any kind of underdog have gone past being on the nose in these games, and are now just straight shameful.

Books

Best

  1. The Psychopath Test
    A very entertaining and interesting book by author/journalist Jon Ronson, that looks into psychopathy and the diagnosis of mental illness in general. I know it sounds bleak, but Ronson has an extremely compelling writing style that makes all of his books enjoyable. I listened to the audio version of the book, narrated by Ronson himself, and that was fantastic. If you don't have time to read the book, then this talk he did at the Sydney Opera House is a neat summary and highly entertaining in itself: Psychopaths Make the World Go Round
  2. Quiet
    A fascinating book about introversion and how the modern office workplace is poorly designed for introverts. As an introvert myself I obviously had a personal interest in this book, but I think it's an interesting book for anyone to read, particularly people in management roles since they're probably managing more introverts than they realize (especially in IT), and almost certainly creating an environment that is far from optimal for them.

Worst

I didn't read any books worth singling out as bad in 2013. Yay!

Thursday, October 31, 2013

Gender Roles in Movies and the Bechdel Test







I recently watched this TED talk:


It's a short and interesting discussion on the roles that males and females play in movies, particularly kid's movies, and how much influence the behaviour of the protagonists might be having on children and their view of the world. One big example is the typical hero's journey story, where the male protagonist must embark on a journey and fight to eventually achieve some goal, which will often be a female depicted as a prize or reward to be 'won' by the hero (or at least whose affections must be 'won' through heroism).

Not wanting to digress into the topic of objectification of women in movies, what I want to talk about here is an interesting test that the speaker in the above talk made me aware of, one that acts as a basic but surprisingly effective gauge of just how well women are being represented in movies. It's called the Bechdel test.

The Bechdel Test


Simply stated, a movie passes the Bechdel test if it can meet the following criteria:
  1. It has to have at least two women in it,
  2. who talk to each other,
  3. about something besides a man.
Sounds like a pretty low bar, right? And it certainly should be. The test is far from bulletproof, but it serves as a rough guide as to whether women are actually being represented as fleshed out characters, or if they only exist as love interests to the male characters, or to support them rather than having any independent story of their own.

Now, it's certainly true that some movies may fail the test for non-sexist reasons, such as In The Name of the Rose, which is set in a monastery, or Gravity, which clearly has a strong female protagonist, but simply not enough characters to pass the test. I won't single out any of these kinds of movies here.

So, here are some popular and well known movies that fail the test (that you might otherwise expect them not to):
  • The entire Star Wars original trilogy
  • The entire Lord of the Rings trilogy
  • All Indiana Jones movies
  • Avatar
  • The Avengers
  • Total Recall (both versions, and even with the remake having both Jessica Biel and Kate Beckinsale in major roles, plenty of men talk to each other about stuff, but no two women do the same)

And some big movies just from the last year that all fail the test:
  • Star Trek into Darkness
  • The Great Gatsby
  • The Internship
  • The Lone Ranger
  • Grown-Ups 2
  • Hangover 3
  • Gangster Squad
  • Jack the Giant Slayer
  • Pacific Rim
  • Pain and Gain
  • Planes
  • Riddick
  • RIPD
  • This is the End
  • The World's End
  • Warm Bodies
  • White House Down
  • Olympus Has Fallen
Now, you might complain and say that some of the movies listed above are clearly 'guy' movies, such as Hangover 3. But I think part of the point is that so many of our movies, and most of the biggest budget ones, are 'guy' movies, and maybe that's a problem.


Looking at the IMDB top 10 movies, only 4 of the movies pass the test:
  • The Godfather Part 2
  • Pulp Fiction
  • The Dark Knight
  • Schindler's List
Though it should be noted that both Pulp Fiction and The Dark Knight barely pass the test and it's a bit questionable if they should be included.

Now, being positive, here are a few big movies from the last year that actually do pass the test:
  • World War Z
  • Elysium
  • Despicable Me 2
  • Hansel and Gretel: Witch Hunters
  • The Heat
  • Fast and Furious 6
  • Iron Man 3
  • Man of Steel
  • Red 2
  • The Smurfs 2
  • We're the Millers
Again, it should be noted that some of these just barely scrape by (e.g. World War Z, Iron Man 3, man of Steel), so they shouldn't exactly start patting themselves on the back or anything!

An interesting resource that has categorization of thousands of movies with discussion as to why they pass or fail the test can be found here: http://bechdeltest.com


The Male Bechdel Test


As an alternative to the Bechdel test, I thought of a test that, for want of a better name, I call the Male Bechdel test. It's basically taking the same rules as the Bechdel test, and applying them to men. Given the number of big movies that don't have two women speaking to each other about something other than a man, I think it would be really interesting to know how many movies don't have at least two men talking to each other about something other than a woman.

I'm betting the list will be pretty small, if we again don't count movies where there aren't enough characters to pass or if the setting makes it reasonable not to have men there. Though interestingly, Gravity, which fails the Bechdel test despite being almost entirely centered on Sandra Bullock's character, still passes the Male Bechdel test, with George Clooney's character talking to both the other male astronaut at the start of the movie, and the male mission control character!

I haven't been able to find any online references that look at something like the Male Bechdel test, and I can't think of any movies off the top of my head that definitely fail it, though there are probably various romantic comedies and female-centered dramas that will fail. However, I have a suspicion that a surprising number of them would still pass.


Conclusion


In the end, I think the main thing I learned from looking into the Bechdel test is how far we still are from having interesting female characters in movies that are considered mainstream movies (and not 'chick flicks'). There will always be gung-ho action movies that will be uninteresting to most women, and there will always be romance/relationship movies that will be uninteresting to most men, but it shouldn't be so rare to have interesting female characters in the vast array of general movies that are supposed to appeal to both sexes.

I recently watched the movie Brave for the first time, Pixar's first movie with a female protagonist. It's a shame that the movie wasn't really that good, due largely to having the director replaced half way through, because from what I heard, the original vision of the movie would have been one that people could point to as a positive example of a movie with a female protagonist. Instead, it may end up being used as an excuse by movie executives to say, "see, people don't want female protagonists. It doesn't sell."

Let's hope movie studios will continue trying to make movies with strong female characters, and that we, the consumers, reward those efforts so they keep on happening, rather than proving to the studios that they're right to think that people don't want to see a change in the status quo.

Sunday, October 27, 2013

Shooting Guns

Diana and I went to an indoor shooting range and fired real guns for the first time. After years of using these things in computer games and seeing them in countless movies and TV shows, we decided it was finally time to go and see what it's like to fire a gun in real life.

The shooting range we went to has a setup that allows unlicensed people to come in and shoot with no training. The barrels of the guns are attached by wires and a metal post inside the shooting booth in such a way that you can have fairly free movement of the weapon but you can't rotate it around from facing downrange. This greatly increases the safety while not taking too much away from the experience, and I think it's a great compromise.

We decided to try a cross-section of different weapons to get a better feel for firing guns in general, so based on what they had available, we chose the following three weapons:
  • .22 bolt action rifle with a 10 round magazine
  • 9mm Glock 17 pistol with a 10 round magazine
  • Double barrel shotgun (not sure what gauge)
The firing range instructor brought each weapon out one at a time, showed us how to load and fire, and then left us in the booth to fire our rounds before moving on to the next one. Overall it was a great experience. They were fast and efficient, explaining just enough to us so we didn't hurt ourselves, but not wasting too much time on excess details. It was also nice to see that they were professionals and didn't at all come across like gung-ho gun nuts or bogans. Can't say the same for most of the other people we saw coming in to the range to shoot, but when any asshole can walk in off the street and throw down $100 to fire a .44 Magnum, I guess that's not too surprising!

Based on our experience, here are the few things that stood out for me that I thought were particularly interesting (in no particular order):
  •  I was impressed at how well the hearing protection blocks out sound, while still allowing you to talk to each other (if you speak very loudly). I felt like I could spend all day there and not be worried about my hearing.
  • Eye protection is absolutely essential, at least in a confined space like a shooting booth. Those empty casings really like to fly around and smack you in the head!
  • I was expecting it to be hard to aim, but was still surprised at just how hard it was. I found the pistol easier to aim than the rifle, but possibly because with the lighting in the range and wearing eye protection, even at only 10 metres I couldn't see where my shots were hitting the target with the tiny .22 ammo.
  • .22 rifle feels like a kid's toy. No noticeable recoil and very lightweight.
  • 9mm had a little more kick than I was expecting. I found it hard to control when I tried firing a few shots in quick succession, though I'm sure you improve a lot with practice.
  • Shotgun had less recoil than I expected. Still hard to aim though.
  • Loading bullets in magazines was harder than I expected. I didn't even think it would be an issue, but on the Glock in particular it was quite difficult. The magazine spring was quite stiff and I actually couldn't get the 10th round in. I'm hardly a weak person, so this was quite surprising to me. I suppose maybe there's a trick to doing it, but I certainly felt like I was putting a lot of force on the top bullet trying to force it down but I just couldn't get it low enough to get the last bullet in.
  • Guns are really poorly represented in computer games. The idea that games teach you how to shoot guns now seems even more ridiculous to me than it did before. I've spent hundreds of hours firing weapons like these in games over the years, but I can't shoot a real gun for shit, at least not without a lot more practice on the real thing. Even at 10 metres there would be a reasonable chance I would miss a person with a rifle or pistol like the ones I fired. Particularly if you add in all the shakiness from adrenaline that you would have in real life.
  • I think schools should take 15-16 year old students, particularly males, to ranges like these and get them to fire a gun for real. With all the shooting that teenagers do these days in games like Call of Duty, and the gung-ho shit-talking that it results in, I think the experience of firing a real weapon would be a reality check that might teach them something valuable, like just because they can own a hundred people online with a badass modded sniper rifle or dual wielded MP7s doesn't mean they know jack shit about fighting and violence in the real world.
All in all, it's an experience I would recommend to anyone who has never fired a gun. It's fun, it's a bit scary, and it will help calibrate your understanding of what guns can and can't do, what movies and computer games can and can't teach, and what place these tools should have in our society.

Thursday, August 22, 2013

Trip to Southern Coast of WA


I recently did a 4 day driving trip with Diana and her parents, Tony and Olga, visiting various places along the southern coast of Western Australia. The intention was to see as many of the most interesting sights as possible in this area in the time available. There was definitely a lot more we could have seen and we would have liked more time at various places, but all in all, we were quite happy with our choices.

This blog is a run-through of where we went and what we did.

Trip Overview

Day 1 - Thursday 15th August


Busselton


Busselton Jetty

We started out at around 7am, heading down the freeway towards Busselton. The forecast was intermittent rain for the whole trip, but we were hoping for it to be clear at Busselton so we could walk along the jetty. It's almost 2km long, so you want about 45 minutes or so to go to the end and back.

Rain started to set in around 10 minutes out of Busselton, but it had cleared when we got there. Unfortunately the little train on the jetty was out of action, meaning Tony and Olga would have to walk it. But it turned out that the underwater observatory at the end was also closed for renovation. So we went to the cafe near the jetty and had breakfast.

After having breakfast and going into the jetty gift store, ominous clouds moved in from the east and the store got crowded as other tourists piled in to escape the rain. We stayed in there for about 20 minutes as the heavy wind and rain mostly passed, then went back to the car in the light rain that followed, having given up on the jetty walk at this point. No big deal since Diana and I have done it before.

We stopped in at the Simmo's ice cream shop and bought some giant decaf coffees (in milkshake cups!) and got back on the road.


Margaret River


Mammoth Cave

We drove down towards Margaret River, stopping in at some local producers along the way. First was a nut and grain shop, run by a South African couple. The guy was friendly and a little quirky, and sounded like Sharlto Copley's character Wikus in District 9. I wanted to ask him to say "fookin prawns", but thought he might get offended.

Next we went to a local silk producer and got a lesson on how their silk is made. After learning that the silk is grown locally but then shipped to Cambodia to have some poor bastards manually unreel the silk cocoons, and that it takes thousands of these to make a silk garment,  I was unsure whether to feel that this represented a fair work opportunity for them, or horrible exploitation. Either way, I think I'd have trouble buying silk clothes knowing the sheer amount of cheap human labour that goes into them.

Finally we stopped in at a dairy place and bought some awesome cheeses. We drove into Margaret River and stopped on the main street, where it was raining yet again. Quick visit to a hemp garment shop and lunch at a kebab/seafood/gozleme place, and we were on the road again.

We stopped at Mammoth Cave, one of the many caves in this region. This one allows for a self-guided tour, so we did that, and there were a lot of really interesting rock formations in the cave, as well as the bones of long extinct megafauna. The cave has two entrances, so we were able to exit into the middle of some forest and then work our way back to the carpark.


Augusta


At Cape Leeuwin Lighthouse

We drove down through Augusta and went to the Cape Leeuwin Lighthouse which is a little bit further along and is the most southwestern point of Australia. Wind had picked up to a ridiculous level here along with some rain, so we just saw it from the car. Diana and I have been here before so that was okay. We then headed back to Augusta and checked in to our rather excellent apartment for the evening. Quick trip to IGA for supplies and we were done for the day.


Day 2 - Friday 16th August


Pemberton


The excellent Millhouse Cafe in Pemberton

Old Railway Station

We headed over to Pemberton, an old logging town with a lot of history. Two things we were most excited about here were the tram ride and climbing the Gloucester Tree, a 60 metre high tree originally used as a lookout point for fires, that you climb via metal bars that have been jammed into the tree to form climbing rungs.

When we got to the Pemberton information centre and museum, we were told that the tree was closed for climbing due to the rain. After looking around a bit it was now about 11am so we headed over to the one nice looking cafe in town to get some lunch and kill a bit of time before the tram ride at 2pm. The cafe was great, given the cold, rainy weather outside. We sat on sofas next to the fire place and enjoyed meals, cake and coffee.

After being warned that the tram ride would get quite cold, we rugged up and got on board. It went for almost two hours and was quite interesting, with the driver giving information along the way. But the most interesting part was when a branch got stuck in the wheels and the driver couldn't dislodge it, so he pulled out a chainsaw, opened a panel on the floor, and sawed it in half! It was pretty hardcore, and the woman sitting in the seat next to the floor panel looked a little concerned.

It turned out that the tram ride didn't go as far as it normally would have, due to some flooding damage on one of the bridges a couple of years ago. We got back and headed over to the Gloucester Tree. There were various signs up warning about climbing the tree during dangerous conditions, but nothing actually stopped you from climbing if you wanted to. We tested our shoes on the rungs to be sure that they had traction, and decided to go for it.

The climb was fairly straightforward and a lot of fun, though you can easily get disoriented if you look through the rungs and focus on distant objects while climbing. Coming down was a bit trickier for me because it had started to rain and the rungs were slippery, and my shoes weren't very grippy. So I really held on hard with my hands while descending so I wouldn't slip off and kill myself, so my forearms were actually quite tired by the end. Diana has these Reebok zig-zag soled shoes that nicely locked on to the rungs so she was quite comfortable descending.

We finally left Pemberton at around 5pm and drove on some fun, windy roads in the rain to get to Denmark. I think I scared the others a little bit with my driving, but our Mazda 3 SP25 sticks to the road really nicely so it was a great couple of hours of driving for me.


Day 3 - Saturday 17th August


Treetop Walk


40 metres above the ground!

We had to head back west about 50km to return to the treetop walk, which we had passed the previous day on our trip from Pemberton to Denmark. The previous two days had been a lot of fun driving because it was during the week and with all the rain, not many people were out being tourists. Now, being Saturday, the roads were a little busier, but still with plenty of bad weather it wasn't too bad.

The treetop walk is quite impressive. Big steel walkways suspended 40 metres in the air at the tallest point, but with gradual slope from the ground so that even someone in a wheelchair could traverse it. It feels a little odd that this structure has been built in the middle of nowhere, but it's well made and maintained, so I'm sure it attracts plenty of tourists. We got stuck in some rain back on the ground and ended up having to wait inside the base of a giant tree for it to pass. Tony and Olga were smart and brought rain jackets, so they were able to laugh at me and Diana and keep on walking :)


Denmark


Elephant Rocks

We headed back towards Denmark and wanted to check out a winery that also made and sold cheese and fudge. Only some of the roads are sealed around this area, and we ended up driving quite a distance on a badly chosen dirt road, which took some time because we didn't want to hit any of the large potholes in the Mazda 3. It was worth the effort though, as the winery was quite nice, and we stopped there for coffee and cake.

Getting back in to town, we went down Ocean Beach Road to take a look at where the Wilson Inlet meets the ocean. There is a big beach/sandbar here that blocks the two from actually connecting, and looks really cool. We would have liked to have gone walking along it if we had more time, but there were too many other things to see.

By this point we were all getting hungry so we went in to town to look for somewhere nice to eat. Unfortunately, some of the cafes had already closed for the day at this point, and nothing was really jumping out at us. We were all feeling like some seafood, and were disappointed to not find a single fish and chip shop in the town. The local service station sold fish and chips, but we weren't that desperate.

After almost giving up, we found a nice little bistro next to the river that we had completely missed earlier on, which had great food, including some really nice seafood platters. So that was lunch sorted out. We dropped Tony and Olga off at the chalets we were staying in, and Diana and I headed off to check out some of the cool beaches in the area.

The most interesting beachy thing to see in Denmark is Elephant Rocks. This is a group of huge, smoothed rocks sitting on the water's edge, and they're quite impressive to see. We walked around these and then decided to continue walking along the rocks and beaches. Then we noticed that some heavy rain was moving in from the west, and it seemed unlikely that we'd get back to the car before it reached us.

This area was quite exposed with no natural caves or overhangs nearby that we could shelter in. Luckily I had some disposable rain ponchos stashed in my backpack, so we found a comfortable rock we could crouch down against and covered ourselves with the ponchos. Because of the high wind pushing the rain against the back of the rock we were behind, the rain mostly blew over the top of us rather than coming straight down, so we were actually fairly well sheltered.

Once the rain eased up a bit we headed back to the car and then back to the chalet for the evening.

Day 4 - Sunday 18th August


Albany


Natural Bridge

Heading out to Albany, we first stopped in for breakfast at a place called Cosy Corner, because how could you not stop in at a place called Cosy Corner? It was a pretty nice place and the food was good. We then continued on to Albany and our first stop, Whale World.

Whale World is an old whale processing facility that is now a museum. It looked quite interesting but we didn't really have the time to do a tour of it, so we continued on to check out some of the natural formations nearby. The most interesting was The Gap and Natural Bridge. This is two side-by-side formations, one being a big gap in the rocks about 20 metres high that has some powerful waves crashing into it, looking very impressive. The natural bridge is a large natural arch with water coming in underneath it. It all looks very cool and you can walk around on it as much as you want.

After this we went to the Princess Royal Fortress, an old military installation on a hill in Albany. There isn't much to see there, certainly nothing 'fortressy', just some old gun emplacements and barracks and a few other buildings. It was interesting, but less impressive than I had hoped.

We drove through Albany and got some lunch, then began the trip home, via Porongurup.

Castle Rock

View from the top of Castle Rock

We drove to the Porongurup Range and stopped at a place called Castle Rock. This is a big and impressive rock formation that has had a skywalk built on top of it which provides stunning views. It requires a 2km walk uphill to get to it, but is well worth the effort. We had set aside 2 hours for the return trip as per recommendations, but found that it only took about 1 hour 15 minutes. There were hardly any people there, so we could enjoy the view in peace.

There is a short climb up to the skywalk where they've added some big steel handholds to make it easier, but I was surprised that they didn't add a few extra ones in some key positions. It was no trouble for us, but they came so close to making it accessible for older and weaker people, so it was a bit odd that they didn't go to the extra effort.

After getting back to the car we began the 400km drive back along the Albany Highway to Perth. This was fairly uneventful, and we got back in to Perth at around 7:30pm.

All in all it was a great trip, and I think the cooler weather and rain actually added to the enjoyment. It made it a pleasure every time you went into a place that had a fireplace, and it was great to do lots of walking around without getting sweaty and uncomfortable, which tends to be the norm for me.

Wednesday, August 7, 2013

Manning, Snowden and Chilling Effects

There has been plenty of discussion in the media, amongst politicians and people in general over the actions of Edward Snowden and Bradley Manning, and whether, in each case, they deserve to be called 'whistleblower' or 'traitor'. People seem to be mostly willing to consider Snowden to be a whistleblower, and support his right to be protected with this status. Manning seems to have less support, and I think this is interesting.

The main negative arguments people can make against Snowden are:
  • He broke his contract to the NSA by revealing classified information.
  • He ran off to another country to escape 'justice', which makes him look like a traitor.
  • We already knew everything that he revealed.
I don't think any of these arguments holds up. The first point is true for any whistleblower (i.e. they will typically be under some sort of contract forbidding them to release confidential information), which is precisely why the government needs to provide protection to whistleblowers. The second point is entiredly justified behaviour on his part, given the US government treatment of Manning, not to mention use of things such as extraordinary rendition for people who have been deemed 'enemies'. And the last point is certainly false, given each new document that the Guardian continues to publish. Plus, the reaction from politicians, the general public, and foreign countries (such as Germany) would make no sense if all of this information was already known.

All in all, it seems pretty clear that Snowden released important information about unconstitutional activities being performed by the US government, and that he deserves protection as a whistleblower for doing this service. Given the amount of key internet infrastructure that is based in the US, and the number of large US internet corporations that the whole world has become dependent on, and which have been compromised by the NSA, it is hard to overstate the importance of getting this information out to the world.

In the case of Manning, it gets complicated by two key factors:
  • He is part of the military, which is subject to its own code of justice.
  • He released a large, unfocused mass of information, rather than just documents that specifically showed illegal activity.
Many people have argued that Manning doesn't deserve to be considered a whistleblower because much of the content he released (such as diplomatic cables) had nothing to do with illegal activities and simply caused embarrassment to the US government and made it harder for it to perform its functions. While there is certainly truth to this, the important part that seems to be so often ignored is that he released evidence of illegal activities. He released, amongst other things, video of the US military killing innocent civilians in Iraq. While Manning has been charged with releasing these videos, no charges have been filed against the soldiers responsible for this.

So the response to all of this has been that Manning was held in solitary confinement for months, in conditions that have been called "cruel and inhuman" by the UN, and has subsequently been found guilty of a number of charges, which could lead to a sentence of over 100 years.

The big question is this: Imagine Bradley Manning had released only evidence of illegal activities, and no other documents. Would he have been treated differently by the US goverment? Would he not have been held in cruel and inhuman conditions, and would he have been acquitted of all charges, such as espionage? If the answer is no, which I think is almost certainly the case, then we have a fundamental problem, since in this case Manning would undoubtedly be a whistleblower, making the public aware of illegal activity covered up by the government. And we would have the government horribly punishing a whistleblower, which would have a massive chilling effect on anyone else thinking of doing the same thing.

In a time where the US public is forced to put a huge amount of trust in their government to not abuse all of the secrecy that they take advantage of, it's very important that there are massive penalties to the government for betraying this trust. We need an environment where the costs of performing and covering up illegal activities are so high that the government will never consider it to be a better option than coming clean.

My proposal is that whenever someone releases evidence of illegal activity covered up by the government, then they should be given a free pass on any other information that they also disclose. Yes, this could mean disclosure of all manner of secret and damaging information. And yes, this information might be a huge benefit to the country's enemies. And that's exactly why it would actually have a chance at having a deterrent effect.

The government will always have the option to protect itself from such a damaging disclosure, of course: don't perform illegal activities, and if you do, don't cover it up! In the same way that Wall Street investment banks continue to break the law because the fines that they receive are smaller than the benefits they get from it, the government will continue to cover up illegal activity if this seems to be less risky than coming clean. But if they knew that a whistleblower would be protected no matter what they revealed as long as they revealed the illegal activity, well, that might actually change something.

Sunday, July 14, 2013

Star Wars and Innovation

"If you always do what you've always done, you'll always get what you've always got." -- Henry Ford

People have been complaining more and more in recent years about the lack of creativity on the part of the major motion picture studios and other big media producers. We seem to be getting more and more sequels, prequels, reboots, and transfers of IP from one medium to another, and less original content. The term franchise is now so standard that we don't even think twice about whether movies should exist as a franchise in the first place.

It's easy to point the finger at the big studios not being willing to take risks, or trying to maximize profits by making movies that have brand familiarity in order to make marketing easier and more effective. But I think we all know that we're a large part of the problem due to the way we vote with our wallets. If we keep paying for the same old shit, we'll keep getting the same old shit.

There is a limit to the number of big budget movies that can get released each year due to the time required to launch an effective advertising campaign. So studios will put their safest movies in these slots and throw huge money behind them, until we stop making these movies safe bets. New innovative ideas will keep getting crowded out of an already saturated market until this happens.

The Lone Ranger is a perfect recent example of how the public can effectively kill a cynical franchise attempt if they want to. The final verdict is still out at this point in time, but I think it's almost certain that there won't be a sequel. Spewing any old piece of brandname recognition at the audience in a desperate attempt to make money should not be rewarded by us, and this is how we do it.

On the other hand, the huge failure of John Carter last year is the kind of thing that scares studios away from trying something new (or at least adapting something that is relatively unfamiliar to most of the audience). And so they inevitably go back to churning out more shitty superhero movies because that's the current safe bet.

Or Star Wars.

Star Wars is now 36 years old. We've seen multiple movies, TV shows, computer games, and all manner of merchandising tie-ins. Now that Disney has paid $4 billion for it, there is going to be a shit-ton more in the next few years. They've already announced plans to release a new Star Wars movie every year. There is a Star Wars theme park opening. There will be all sorts of game tie-ins and anything else Disney can think of to make the most of their investment. Disney has a nice new lucrative reason to continue not to innovate any time in the near future.

There's lots to love about the Star Wars universe, but when will people finally have enough and ask for something new? Sure, if someone asks you, "Would you like a new big budget Star Wars movie or game?", anyone who grew up on it will probably say yes. Why wouldn't you want it?

But we need to stop thinking in those terms, and start thinking in terms of the trade off. Do you want a new Star Wars thing so much that you're happy to not get other things? What if, back in 1999, it had been, "Would you like a Star Wars prequel, or this new movie idea called The Matrix?". We would have lost a huge cultural phenomenon all so we could get, "Ani! Meesa too lazy to make new idea!" This is what we're doing every time we keep paying for the same old shit, and we never get to find out what alternatives we missed out on.

It's been 36 years of light sabers, the Force, and barely disguised racial stereotype aliens. It's been a fun ride, but can't we just let this fucking franchise end already? Wouldn't it be nice to have some new memes and cultural references in the next decade or two? There are so many great fictional universes out there to create and explore. Do you really want to be on your deathbed when you're 80 years old and still be wondering what other adventures Yoda got up to?

Monday, June 24, 2013

Used Games

With the recent announcements of the Xbox One and Playstation 4, there has been a lot of attention given to the used games market, and what policies would be put in place regarding the ability to sell used games for these platforms.

It's well known that the major games publishers do not like the used games market, since they do not get a cut of these sales, and there have been various attempts at diminishing this market, such as EA's Online Pass program, which made each game ship with a single use unlock code for online access, and required a purchase of around $10 to unlock online features if that used copy was sold to someone else. Since EA has the policy of including online features on every title, this amounted to decreased selling value of all EA titles in the second hand market. EA has recently cancelled the program.

It's easy to paint the publishers as the evil entities in this discussion, particularly since they do a spectacular job themselves of constantly reminding us that they are only in the industry to make profit, with little to no interest in promoting the creation of good games for their own sake. However, it's important to acknowledge that games retailers have been a big part of the problem, with a track record of pushing the sales of used games (at often only a very small discount to the brand new copies), and making it harder for consumers to buy new copies. This results in higher profits for the retailers, but reduces profits to the publishers, and thus to the developers, putting an increased strain on the industry.

The third side of this triangle, that is generally overlooked, is the consumers. How much responsibility do we have for the current games sales landscape? After all, we cast the final vote with our wallets, and while that doesn't give us dominating power, perhaps we are more responsible for the current state of affairs than we like to admit.

When Microsoft announced that the Xbox One would not support used games (or more correctly, would allow publishers to define the policy for their titles, which in practice would amount to the same thing for most titles), there was a huge uproar from the community. Sony capitalized on this, announcing at E3 that they would completely support resale of used games. Microsoft was then forced to backpedal and announce the same.

But, while all this strong support for used games is happening on consoles, the PC gaming landscape is vastly different, and has been so for a while. Steam has grown to become the centre of PC games distribution, a hub for digital purchases, and increasingly for physical purchases. Several of the last PC games I bought, such as Bioshock Infinite, Hitman Absolution, and Remember Me, all required Steam to play.

Why does this matter? Steam does not allow resale of used games. Every game purchased is tied to an account, and can never be resold. Steam has been going now for about 8 years, and this feature of the system has become embedded in the PC gaming landscape with very little resistance from gamers.

Why do console gamers care about their right to resell games they've purchased, while PC gamers have so happily given it up? The console market relies heavily on used games, as much as publishers don't like to admit it. It matters to teenagers and young adults that they can trade in their games towards the next purchase, effectively reducing the cost per game to these people, while older gamers with more disposable income are generally happy to purchase full price and keep their games.

The PC gaming landscape no longer has this feature. It used to be possible to sell used PC games, but no games retailer will accept them any more. Thanks to many of them being tied to a Steam key, they are useless to sell anyway. The physical copy you buy in the store is nothing more than a Steam unlock and physical data backup of a digital purchase, with zero resale value.

Given these facts, is it any wonder that piracy is so rampant on PCs? Sure, it's much easier to download an illegal copy of a game for PC than for a console (which requires a hardware modification), but creating a landscape of "full price or pirate" doesn't exactly help. Add to the fact that I can pop down to my local video store right now and rent any of the latest Xbox 360 or PS3 games for a couple of bucks, crank through it in a weekend, and return it, but I can't do this either on the PC.

We've created an ecosystem that heavily supports piracy on the PC, and we, the consumers, bear a lot of the blame. The allure of 75% off Steam sales is all that it takes for us to happily give away the right of first sale, not thinking about the long term consequences of our actions. PC gamers like to think they're a more sophisticated crowd than the teenage and dudebro console crowd, yet this console crowd seems to have a better grasp of consumer rights and maintaining a sales landscape that has a place for consumers of all income levels.

If we want quality PC titles to keep being made, and to stop the PC games market from being a 95% piracy afterthought, perhaps we need to question the unwavering support for Steam and trading our rights to buy occasional stuff on sale.